This seems to me yo be the same as if you're trying to login to a website using your usual email/password when you haven't registered yet. Neither would work and both seem to be very, very small use cases. Convince me that enough people are having this problem?
On Thu, 3 Sep 2015 3:25 am Stephen Lyons <slys...@virginmedia.com> wrote: > What I mean is - someone decides they want to try to play a MUD, they do > their research and decide (quite rightly 8-) ) that Mudlet is the way to > go. Soooo, they click on the Connect button and see a range of MUDs > just there waiting to play - or maybe they already know the MUD that > they want to join (like I did when I first started), they fill out the > needed profile name/host/port and they see the space for character name > and password and they decide there and then who they will be and what > password to use and fill the fields in and hit connect. Of course the > first time you connect to a MUD with a new character you have do things > differently because you (always?) have to create that character and > enter/get a password to use in the future and Mudlet's behaviour to send > the login name and password automagically if those fields are filled out > ON THE FIRST CONNECTION is wrong. > > In review I suppose a less complicated way to do this is to make sure > that it is clear that the (login/character) name and password should NOT > be filled in until AFTER the character is created on the MUD - i.e. on > the second and subsequent logins. Of course this is academic for some > MUD server types as one goes through a menu or other process before you > actually log in with a character - IIRC SlotMUD is like that - so the > blindly sending of those two data items using a pair of one-shot timers > is only applicable for some usage cases. This proposal is about making > this a bit clearer to the newbie - or for a bit easier for what I guess > is called a "statter" who is playing a MUD where character statistics > are randomly allocated and who is copying a profile instance to a new > character on the same MUD and wants to put in the login-in details but > NOT use them on the FIRST occasion. > > Actually, if I recall about twenty years ago, back in the days of "dial- > up" with 14Kbps modems I recall there was a whole genre of software to > do with scripting the process of logging into remote (ISP) computer > systems that was, like a MUD "trigger" system to send the right > responses to the computer on the other end of the telephone line when it > got around to answering the call and sending back menus or > username/password authentication challenges. I'm guessing that offered > a bit more flexibility than our current process does, it might be worth > a closer look if I ever have the time...! > > -- > You received this bug notification because you are a member of Mudlet > Makers, which is subscribed to Mudlet. > https://bugs.launchpad.net/bugs/1490813 > > Title: > Auto sending of Name/Password should be disable-able (so does NOT > happen for new character) > > Status in Mudlet: > New > > Bug description: > When creating a new character on a MUD server one usually has to go > through a one-off process where automatically sending the character > name and a password shortly after a successful connection is NOT the > best course of action. > > Perhaps it would be useful to have a checkbox near the name / password > boxes on the "connection profiles" dialog with the name/purpose "Do > NOT send these details automatically on connection THIS time" with a > tooltip along the lines of: "If this is a new character that does not > already exist on the Mud Server you choose you will likely have to go > through a character creation stage, normally Mudlet would send the > character name and password as soon as a connection is made but > clicking this box will mean that it does not this time so that you can > perform the steps necessary when you click connect. The checkbox will > be cleared so that the next time you connect your character can be > ready for you to play as soon as possible - as long as you set the > same name and password on the Server to be what you have stored here." > > I would suggest that this checkbox gets set if Mudlet has to create > the directory to store the profile which I think will cover both the > cases where a "templated" predefined Mud profile is chosen and where > one is created with the new or copy buttons. > > I would rate this as a "Wishlist" item at this stage but I feel it > would enhance the new user experience compared to the case where they > enter a character name and password for a Mud they have never played > before and wonder why they have problems and see their carefully > entered password splashed straight up on to the console. (That > happening in other circumstances is a whole different issue...!) > > To manage notifications about this bug go to: > https://bugs.launchpad.net/mudlet/+bug/1490813/+subscriptions > > _______________________________________________ > Mailing list: https://launchpad.net/~mudlet-makers > Post to : mudlet-makers@lists.launchpad.net > Unsubscribe : https://launchpad.net/~mudlet-makers > More help : https://help.launchpad.net/ListHelp >
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