This seems to me yo be the same as if you're trying to login to a website
using your usual email/password when you haven't registered yet. Neither
would work and both seem to be very, very small use cases. Convince me that
enough people are having this problem?

On Thu, 3 Sep 2015 3:25 am Stephen Lyons <slys...@virginmedia.com> wrote:

> What I mean is - someone decides they want to try to play a MUD, they do
> their research and decide (quite rightly 8-) ) that Mudlet is the way to
> go.  Soooo, they click on the Connect button and see a range of MUDs
> just there waiting to play - or maybe they already know the MUD that
> they want to join (like I did when I first started), they fill out the
> needed profile name/host/port and they see the space for character name
> and password and they decide there and then who they will be and what
> password to use and fill the fields in and hit connect.  Of course the
> first time you connect to a MUD with a new character you have do things
> differently because you (always?) have to create that character and
> enter/get a password to use in the future and Mudlet's behaviour to send
> the login name and password automagically if those fields are filled out
> ON THE FIRST CONNECTION is wrong.
>
> In review I suppose a less complicated way to do this is to make sure
> that it is clear that the (login/character) name and password should NOT
> be filled in until AFTER the character is created on the MUD - i.e. on
> the second and subsequent logins.  Of course this is academic for some
> MUD server types as one goes through a menu or other process before you
> actually log in with a character - IIRC SlotMUD is like that - so the
> blindly sending of those two data items using a pair of one-shot timers
> is only applicable for some usage cases.  This proposal is about making
> this a bit clearer to the newbie - or for a bit easier for what I guess
> is called a "statter" who is playing a MUD where character statistics
> are randomly allocated and who is copying a profile instance to a new
> character on the same MUD and wants to put in the login-in details but
> NOT use them on the FIRST occasion.
>
> Actually, if I recall about twenty years ago, back in the days of "dial-
> up" with 14Kbps modems I recall there was a whole genre of software to
> do with scripting the process of logging into remote (ISP) computer
> systems that was, like a MUD "trigger" system to send the right
> responses to the computer on the other end of the telephone line when it
> got around to answering the call and sending back menus or
> username/password authentication challenges.  I'm guessing that offered
> a bit more flexibility than our current process does, it might be worth
> a closer look if I ever have the time...!
>
> --
> You received this bug notification because you are a member of Mudlet
> Makers, which is subscribed to Mudlet.
> https://bugs.launchpad.net/bugs/1490813
>
> Title:
>   Auto sending of Name/Password should be disable-able (so does NOT
>   happen for new character)
>
> Status in Mudlet:
>   New
>
> Bug description:
>   When creating a new character on a MUD server one usually has to go
>   through a one-off process where automatically sending the character
>   name and a password shortly after a successful connection is NOT the
>   best course of action.
>
>   Perhaps it would be useful to have a checkbox near the name / password
>   boxes on the "connection profiles" dialog with the name/purpose "Do
>   NOT send these details automatically on connection THIS time" with a
>   tooltip along the lines of: "If this is a new character that does not
>   already exist on the Mud Server you choose you will likely have to go
>   through a character creation stage, normally Mudlet would send the
>   character name and password as soon as a connection is made but
>   clicking this box will mean that it does not this time so that you can
>   perform the steps necessary when you click connect.  The checkbox will
>   be cleared so that the next time you connect your character can be
>   ready for you to play as soon as possible - as long as you set the
>   same name and password on the Server to be what you have stored here."
>
>   I would suggest that this checkbox gets set if Mudlet has to create
>   the directory to store the profile which I think will cover both the
>   cases where a "templated" predefined Mud profile is chosen and where
>   one is created with the new or copy buttons.
>
>   I would rate this as a "Wishlist" item at this stage but I feel it
>   would enhance the new user experience compared to the case where they
>   enter a character name and password for a Mud they have never played
>   before and wonder why they have problems and see their carefully
>   entered password splashed straight up on to the console.  (That
>   happening in other circumstances is a whole different issue...!)
>
> To manage notifications about this bug go to:
> https://bugs.launchpad.net/mudlet/+bug/1490813/+subscriptions
>
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