Open question: Should GameFile explicitly store a MIME type? Or should the MIME type be entirely determined by file extension?
I think it probably *should* store a MIME type, which is by default set to the file extension, but developers can manually set the MIME type on each file, in case they need it served differently. Normal security considerations need to be taken into account (though since we are allowing developers to put JavaScript code in here anyway, cross-site scripting is already an issue we might not be able to resolve). -- You received this bug notification because you are a member of MUGLE Developers, which is subscribed to MUGLE. https://bugs.launchpad.net/bugs/727562 Title: Creation datastore based filesystem Status in Melbourne University Game-based Learning Environment: Triaged Bug description: MUGLE requires the ability to store arbitrary files on systems that do not support local file storage (Google App Engine). Thus a file system layer will need to be introduced to allow storing file data as a BLOB as well as indexed path names and other required metadata. -- Mailing list: https://launchpad.net/~mugle-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~mugle-dev More help : https://help.launchpad.net/ListHelp

