On Feb 23, 2011, at 11:18 PM, Chase Douglas wrote: > On 02/22/2011 09:56 AM, Ulrich von Zadow wrote: >> The second is that with mesa rendering, libstdc++ and mesa interact to cause >> a segfault on start. It can be worked around with export >> LD_PRELOAD=libstdc++, but that's obviously not a general solution. Here is >> the old bug report on launchpad - it's still accurate: >> https://bugs.launchpad.net/ubuntu/+source/mesa/+bug/259219 >> And this is what we're doing about it right now: >> >> https://www.libavg.de/wiki/index.php/Known_Linux_Installation_Issues#glibc_invalid_pointer > > For this particular issue I've proposed a hack to manually load > libstdc++ before Mesa: > > https://code.launchpad.net/~chasedouglas/utouch/libavg-packaging-load-libstdc++/+merge/50995
A huge thanks for that patch. It works around a big problem we've had for a long time :-). I've integrated it upstream and OXullo will put it into the package. > I'm taking a look at the real issue in Mesa though. We'll see how that goes. > > As Stephen noted, I think we should set up project spaces in launchpad, > if only just for the packaging of the games. Right now you're > piggy-backing off of the utouch meta project, and though we don't really > mind :), we should get you your own space. I'd be happy to help you with > this if you'd like. Would you like to chat on IRC to set this up? Catch > me on #ubuntu-touch, my nick is cnd, and we can get started. OXullo will be doing the packaging, but give him a bit of time - he's currently swamped with work that pays money. Cheers, Uli -- Any technology distinguishable from magic is insufficiently advanced. Ulrich von Zadow | +49-172-7872715 Jabber: co...@c-base.org Skype: uzadow _______________________________________________ Mailing list: https://launchpad.net/~multi-touch-dev Post to : multi-touch-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~multi-touch-dev More help : https://help.launchpad.net/ListHelp