On Feb 23, 2011, at 11:18 PM, Chase Douglas wrote:

> On 02/22/2011 09:56 AM, Ulrich von Zadow wrote:
>> The second is that with mesa rendering, libstdc++ and mesa interact to cause 
>> a segfault on start. It can be worked around with export 
>> LD_PRELOAD=libstdc++, but that's obviously not a general solution. Here is 
>> the old bug report on launchpad - it's still accurate:
>>    https://bugs.launchpad.net/ubuntu/+source/mesa/+bug/259219
>> And this is what we're doing about it right now:
>>    
>> https://www.libavg.de/wiki/index.php/Known_Linux_Installation_Issues#glibc_invalid_pointer
> 
> For this particular issue I've proposed a hack to manually load
> libstdc++ before Mesa:
> 
> https://code.launchpad.net/~chasedouglas/utouch/libavg-packaging-load-libstdc++/+merge/50995

A huge thanks for that patch. It works around a big problem we've had for a 
long time :-). I've integrated it upstream and OXullo will put it into the 
package.

> I'm taking a look at the real issue in Mesa though. We'll see how that goes.
> 
> As Stephen noted, I think we should set up project spaces in launchpad,
> if only just for the packaging of the games. Right now you're
> piggy-backing off of the utouch meta project, and though we don't really
> mind :), we should get you your own space. I'd be happy to help you with
> this if you'd like. Would you like to chat on IRC to set this up? Catch
> me on #ubuntu-touch, my nick is cnd, and we can get started.

OXullo will be doing the packaging, but give him a bit of time - he's currently 
swamped with work that pays money.

Cheers,

  Uli

--
Any technology distinguishable from magic is insufficiently advanced.

Ulrich von Zadow | +49-172-7872715
Jabber: co...@c-base.org
Skype: uzadow




_______________________________________________
Mailing list: https://launchpad.net/~multi-touch-dev
Post to     : multi-touch-dev@lists.launchpad.net
Unsubscribe : https://launchpad.net/~multi-touch-dev
More help   : https://help.launchpad.net/ListHelp

Reply via email to