Hi Florian, > On Fri, 2011-03-04 at 20:43 +0100, Henrik Rydberg wrote: > > This looks very interesting indeed! And timely too, as there should be > > ample opportunity to test these ideas out in the coming six > > months. Here are some comments and further ideas: > > Regions - there may also be a need to specify the reverse - areas > > where gestures are not recognized. Typical example would be a canvas > > with icons on it. > If I understand your example correctly, this can already be represented > by layering smaller regions (for the icons) containing no gestures on > top of the larger canvas region. Regions are managed as an ordered list; > I'll clarify that in the spec.
Sounds good, thanks. > > Features - I suppose those are restricted to temporal changes, in > > addition to static features of the contact set. I take it you mean to > > specify this set further, based on 2D and/or 3D projections? > Yes, correct; I have about 10 different features implemented right now > which can be fine-tuned using constraint values. Ok, goodie. > > Gesture - I have found it useful to organize gestures into > > hierarchies, such that some gestures may hold or cancel other > > gestures. A way to specify such relations in the language might be > > useful. > I was mostly thinking about putting such behaviors directly into the > application - I'll think about how this might be represented. The arbitration can become quite complex, and the problem seems to exist on several levels; between gesture and touch events, between different gesture types, pointer emulation, etc. > > And there is the question of state. Part of the ideas floating around > > here are based on gestural modifications of a state. Understanding and > > specifying the rules for state transitions might be very powerful in > > practise. > Do you mean state in the formal sense of a deterministic finite > automaton? What I had in mind was basically anything that affects the meaning of what happens on the device - anything from locking into a certain gesture, like rotation, to traversing a menu hierachy, to selecting or cancelling something, etc. Some of these things are arguably as complex as the program itself, but with a language comes the benefit of clarity of thought. Hope this helps, and thanks again for looking into this! Henrik _______________________________________________ Mailing list: https://launchpad.net/~multi-touch-dev Post to : multi-touch-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~multi-touch-dev More help : https://help.launchpad.net/ListHelp