On Sat, 2011-03-12 at 16:19 +0100, Florian Boucault wrote: > Thanks for the help guys. > > The bug was filed against Unity 2D: > https://bugs.launchpad.net/unity-2d/+bug/733244 > > And fixed: > https://code.launchpad.net/~fboucault/unity-2d/fix_geis_gesture_names/+merge/53131 > > I expect the fix to be reviewed probably on Monday and therefore landing > in the daily builds (PPA) ready to test on Tuesday. > > The fix was trivial though I think it denoted an API change in GEIS.
There was no API change. The attribute data associated with gestures is variable, including whatever gesture name string is passed. This name could be different depending on what recognizer is used, for example if GEIS were wrapping native Windows or Mac OS gesture recognition. It is preferable to use the gesture_type parameter passed in to the callback to determine the gesture type rather than extracting and comparing the name attribute. -- Stephen M. Webb <stephen.w...@canonical.com> Canonical Ltd. _______________________________________________ Mailing list: https://launchpad.net/~multi-touch-dev Post to : multi-touch-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~multi-touch-dev More help : https://help.launchpad.net/ListHelp