> > > Thanks for answers. > > The closest thing we have to this right now is an override for Unity. > > When running the Unity environment, three and four finger interactions > > will always be sent to Unity
1 Then if not running within Unity? 2 And Unity (one WM?) will dispatch those three/four fingers gestures to app? > > and will be prevented from reaching any > > other geis clients. > so that if some other environment wants to use part of uTouch, say only grail + geis, they will not be able to get gestures over 2 fingers except they do some customization on grail/geis. The uTouch stack wasn't really created with the goal that multiple > clients would listen for the same gestures on the same window. It was > Understood, thanks. For tablet, handset ... non-traditional PC verticals, app in general was shown as full-screen and also multiple fingers features are interesting. But at this time, either they get all raw data and do their own gesture algorithm or only get limited gestures from grail+gesi or more from Unity if they using the totally uTouch framework. Is it possible that using grail+geis to get basic gestures which had been identified and optimized/tested by grail/geis and then get all other events which are not supported by grail/geis and then deal with those by their own rules?
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