This is great progress. Thanks for the update Brion.

Anyone up for helping Brion out with this project?

--tomasz

On Sat, Jul 26, 2014 at 1:29 PM, Brion Vibber <[email protected]> wrote:
> Today I took a stab at combining ogv.js JavaScript-based media playback with
> MobileFrontend by adding a loader shim to TimedMediaHandler on the 'mobile'
> target (the rest of TimedMediaHandler's desktop support code is not loaded,
> so the UI is mobile-specific but very bare-bones).
>
> Demo page can now play back audio and video in iOS 7's Safari in mobile mode
> as well as desktop mode:
> * https://ogvjs-testing.wmflabs.org/
>
> The TMH+ogv.js patch in progress:
> * https://gerrit.wikimedia.org/r/#/c/145756/
>
>
> The mobile loader code checks for any <audio> or <video> elements and asks
> them if they canPlayType() on any of their available sources, so it only
> loads if non-native playback is actually required. (So for instance it
> disengages on Android Chrome which can play Ogg Vorbis audio and WebM video,
> or in theory in Safari if you have locally enabled MP4/H.264 files.)
>
> It needs more work to check for browser compatibility, sufficient JavaScript
> engine speed, etc, but I find it encouraging that it works so far. :)
>
> Some thoughts and questions:
>
> * Currently ogv.js gets loaded if any audio/video elements are present that
> require it to play, even if they don't get played. I can delay the loading
> to when 'play' is clicked fairly easily.
>
> * [[Media:]] or other direct file links, often used for pronunciation
> markers in Wikipedia articles, are not picked up by this system. Need to
> extend things a bit to detect clicks on such links and display a player
> instead of just downloading the file. Same problem occurs in Safari and IE
> on desktop mode.
>
> * Should we show the video in an overlay like the mobile media viewer for
> images, instead of playing inline? This is a good place to add additional
> controls to reach file info details, as with images. If so should I try to
> extend the same overlay code in MF or create a near-lookalike that lives in
> TMH?
>
> * If so, that should probably be used for *all* mobile browsers, using the
> native playback when available instead of loading ogv.js...
>
> * Should we have a manual resolution switcher, as on desktop? (Controlling
> source selection via code could also fix a problem with Android being unable
> to play Ogg Theora videos, to force it to WebM which does work natively.)
>
> * On iOS, should the source selector offer to launch higher-res and WebM
> videos in the external VLC app? 360p is about the limit of good performance
> in ogv.js on current A7-based iOS devices, and slower models max out at 160p
> if they can even handle that.
>
> -- brion
>
> _______________________________________________
> Mobile-l mailing list
> [email protected]
> https://lists.wikimedia.org/mailman/listinfo/mobile-l
>

_______________________________________________
Multimedia mailing list
[email protected]
https://lists.wikimedia.org/mailman/listinfo/multimedia

Reply via email to