In my experience, this typically means that you are making X calls from
separate threads of execution.  For example, you start an X call which is
interrupted by a signal receipt, and in that handler you make another X
call.  This could also happen if you are just multithreaded.

The fix is really a design issue: use of an X connection pointer must be
sychronized across threads of execution.  The easiest way is to only make X
calls from a particular thread, or put a mutex around areas that will be
making X calls.

-Lee

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Markus
Meyer
Sent: Friday, November 26, 2004 8:56 AM
To: [EMAIL PROTECTED]
Cc: Ron; Mailinglists; [EMAIL PROTECTED]
Subject: Re: [Multisync-users] Crash with Evo2 Plugin


Am Fre, den 26.11.2004 schrieb Armin Bauer um 14:12:
> > The last message on the console setting MULTISYNC_DEBUG=1 is:
> > > [evo2-sync] INFORMATION: start: delete
> > > Xlib: unexpected async reply (sequence 0x26d1)!
> >
> please download the latest release from 
> http://www.multisync.org/files/multisync-cvs-snapshot.tar.gz
> 
> This should fix this problem.

I'm just curious, what does this message ("unexpected async reply") mean,
and what's the fix? I have experienced this with other programs, too.


Markus




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