My advice is different.

Play with the muscleTool - a shell task, that drives the muscle API with UNIX command line args. You can simulate your implementation app requirements, as a shell script, before you code.

I built a win32 musclecard version that drives a simulated javacard/muscle-applet, over a socket connection, so I could control both ends during development. The card simulation is normal IDE, that you visually single-step through the javacard applet, as PC/SC events occur at the JCE's socket interface.

if you can do what you need with this layer, then remove the shell interface, and have your app drive the C API directly. The C API has a very nicely written IDD - interface description document. Obviously remove the card simulator, and use a real card. (Then, spend a month figuring out why this simple transition doesnt work...)

The problem with muscle is THERE IS TOO MUCH GOOD TECHNOLOGY TO CHOOSE FROM, all in various states of maintenance. My suggestion points you to the best bit and something that appears very stable, IMHO.

Peter.


From: Carl Youngblood <[EMAIL PROTECTED]>
Reply-To: MUSCLE  <[EMAIL PROTECTED]>
To: MUSCLE <[EMAIL PROTECTED]>
Subject: Re: [Muscle] Newbie PKCS11 help
Date: Fri, 16 Apr 2004 10:50:29 -0700

Thanks for your reply. Our application need to be done in C++. The examples should still be useful though. Thanks.

Generally I would suggest to interface at the pkcs11 level. What programming language do you use?

I have a little example in Java for digital signatures with pkcs11:
http://www.liquid-reality.de/main/projects/smartcardcrypto

best regards,

Christian

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