>
> i don't think this has anything to do with barycentric coordinates, but i
> thought it might deal with your mixing gain issue:
>
>  http://music.columbia.edu/pipermail/music-dsp/2010-December/069419.html
>
> for me, the issue was "splicing" more than "mixing", but i think this issue
> of the linear values adding to 1 vs. the squares of the linear values adding
> to 1 is addressed.  take a look at the whole thread in the archive and tell
> us if this speaks to your issue at all.  splicing is the same as
> 1-dimensional mixing as you move your crossfade fader from one end to the
> other.
>
> one thing you probably want to do is align your different sounds so that the
> have the best cross-correlation.  you should always be able to avoid a
> negative crosscorrelation.  if one sound is pure white noise, the
> cross-correlation will be pretty much zero and that would be the fully
> uncorrelated case.

I have two applications in mind. One is the control to choose the
waveform in a subtractive synthesizer, (square, saw, triangle and
pulse at the corners). I've been using a 4-way linear crossfade in
this case.

The other application is in a little app that allows a user to drop in
four of their own sounds and mix between them, so I have no control
over the sounds or correlation, but it seems best to assume they won't
be correlated. As I understand the thread that you linked to, I would
need some control or knowledge in order to make use of the
"in-between" cases.

Aengus.

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