i wrote:

the *major* component of audible noise is coming from the numerical processes 
inside the codec
On 7/23/15 12:43 PM, Peter S wrote:
Seriously, where do you get that from?


well, i take it that the answer to the question i asked is "no".

so there are a few docs on the web like at http://www.analog.com/media/en/training-seminars/tutorials/MT-022.pdf , but they're not necessarily all that good.

i s'pose i should be more precise. the *major* component of audible noise is coming from the severe quantization that occurs at the 1-bit converter in the sigma-delta modulator. but the digital processing that follows to filter and decimate (which also increases the word width from 1 bit to something much wider) are the numerical processes that follow the 1-bit converter. it is in this process that you start to see a recognizable waveform with a noisy component added to it.

Do you realize that 'dithering' basically means: adding noise?


to what end? why do you think they would they be adding that noise? how would that help?


--

r b-j                  r...@audioimagination.com

"Imagination is more important than knowledge."



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