---------------------------- Original Message ----------------------------

Subject: Re: [music-dsp] WSOLA on RealTime

From: "Jacob Penn" <penn.ja...@gmail.com>

Date: Wed, September 26, 2018 5:00 pm

To: r...@audioimagination.com

music-dsp@music.columbia.edu

--------------------------------------------------------------------------



> You can indeed do it on real time audio but the tricks is like the previous

> email, you&rsquo;ll need to devise strategies for pitching things up, as 
> you&rsquo;ll

> be lacking the necessary information to move faster across the buffer from

> the write head position.

>

> You&rsquo;ll also obviously only be able to slow down a signal, and not speed 
> it

> up.
no, even if you slow it down, any finite-sized buffer will eventually 
overflow.� i presume you mean time-scaling (not pitch shifting) using WSOLA.
by "real-time", i mean live samples going in and (assuming no sample rate 
conversion) the same number of samples
going out in a given period of time.� with an upper bound of delay (and the 
lower bound is imposed by causality) and the process can run indefinitely.� so 
if you're slowing down audio in real-time and you're running this process for a 
day.� or for a year.

--



r b-j� � � � � � � � � � � � �r...@audioimagination.com



"Imagination is more important than knowledge."

�
�
�
�
_______________________________________________
dupswapdrop: music-dsp mailing list
music-dsp@music.columbia.edu
https://lists.columbia.edu/mailman/listinfo/music-dsp

Reply via email to