Hi,
Yes. I have seen it but I didn't find the answer on my question.

Thanks,
Alex

‫בתאריך יום ב׳, 1 באוק׳ 2018 ב-19:46 מאת ‪Nuno Santos‬‏ <‪
nunosan...@imaginando.pt‬‏>:‬

> Hey Alex,
>
> Have you seen this article before?
>
> https://www.surina.net/article/time-and-pitch-scaling.html
>
> It has a complete and detailed description on how time and pitch scaling
> works.
>
> Hope it helps!
>
> Best regards,
>
> Nuno
>
> On 1 Oct 2018, at 17:30, Alex Dashevski <alexd...@gmail.com> wrote:
>
> Hi,
>
> I got this answer from Robert:
> WSOLA fundamentally does time-scaling.  time compression or time
> stretching without changing pitch.  time-scaling is not normally thought of
> as real-time because your input and output buffer pointers will collide.
>
>
> My question is:
> Why buffers will collide ?
>
> Thanks,
> Alex
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