If I understand correctly, resampling will not help. Right ? No other technique that will help. Right ? What do you mean "but not the duration/latency required" ?
בתאריך שבת, 6 באוק׳ 2018 ב-20:29 מאת gm <g...@voxangelica.net>: > > > Am 06.10.2018 um 19:07 schrieb Alex Dashevski: > > What do you mean "replay" ? duplicate buffer ? > > I mean to just read the buffer for the output. > So in my example you play back 10 ms audio (windowed of course), then > you move your read pointer and play > that audio back again, and so on, untill the next "slice" or "grain" or > "snippet" of audio is played back. > > > I have the opposite problem. My original buffer size doesn't contain > > full cycle of the pitch. > > then your pitch is too low or your buffer too small - there is no way > around this, it's physics / causality. > You can decrease the number of samples of the buffer with a lower sample > rate, > but not the duration/latency required. > > > How can I succeed to shift pitch ? > > You wrote you can have a latency of < 100ms, but 100ms should be > sufficient for this. > > > > _______________________________________________ > dupswapdrop: music-dsp mailing list > firstname.lastname@example.org > https://lists.columbia.edu/mailman/listinfo/music-dsp > >
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