If I understand correctly, resampling will not help. Right ?
No other technique that will help. Right ?
What do you mean "but not the duration/latency required" ?

‫בתאריך שבת, 6 באוק׳ 2018 ב-20:29 מאת ‪gm‬‏ <‪g...@voxangelica.net‬‏>:‬

>
>
> Am 06.10.2018 um 19:07 schrieb Alex Dashevski:
> > What do you mean "replay" ? duplicate buffer ?
>
> I mean to just read the buffer for the output.
> So in my example you play back 10 ms audio (windowed of course), then
> you move your read pointer and play
> that audio back again, and so on, untill the next "slice" or "grain" or
> "snippet" of audio is played back.
>
> > I have the opposite problem. My original buffer size doesn't contain
> > full cycle of the pitch.
>
> then your pitch is too low or your buffer too small - there is no way
> around this, it's physics / causality.
> You can decrease the number of samples of the buffer with a lower sample
> rate,
> but not the duration/latency required.
>
> > How can I succeed to shift pitch ?
>
> You wrote you can have a latency of < 100ms, but 100ms should be
> sufficient for this.
>
>
>
> _______________________________________________
> dupswapdrop: music-dsp mailing list
> music-dsp@music.columbia.edu
> https://lists.columbia.edu/mailman/listinfo/music-dsp
>
>
_______________________________________________
dupswapdrop: music-dsp mailing list
music-dsp@music.columbia.edu
https://lists.columbia.edu/mailman/listinfo/music-dsp

Reply via email to