The function player_command() inherited the busy-waiting algorithm
from the old code; throw in a wait_main_task() to do idle waiting.
---

 src/player.c |    5 +++--
 1 files changed, 3 insertions(+), 2 deletions(-)

diff --git a/src/player.c b/src/player.c
index 8f3f6a6..08ad940 100644
--- a/src/player.c
+++ b/src/player.c
@@ -97,9 +97,10 @@ static void set_current_song(Song *song)
 static void player_command(enum player_command cmd)
 {
        pc.command = cmd;
-       while (pc.command != PLAYER_COMMAND_NONE)
-               /* FIXME: _nb() variant is probably wrong here, and 
everywhere... */
+       while (pc.command != PLAYER_COMMAND_NONE) {
                notify_signal(&pc.notify);
+               wait_main_task();
+       }
 }
 
 void player_command_finished()


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