We need the decoder object at several places in the AAC plugin. Add it to mp3DecodeData, so we don't have to pass it around in every function. ---
src/inputPlugins/aac_plugin.c | 11 +++++++---- 1 files changed, 7 insertions(+), 4 deletions(-) diff --git a/src/inputPlugins/aac_plugin.c b/src/inputPlugins/aac_plugin.c index c168e9b..0d4e5bf 100644 --- a/src/inputPlugins/aac_plugin.c +++ b/src/inputPlugins/aac_plugin.c @@ -29,6 +29,7 @@ /* all code here is either based on or copied from FAAD2's frontend code */ typedef struct { + struct decoder *decoder; InputStream *inStream; size_t bytesIntoBuffer; size_t bytesConsumed; @@ -176,10 +177,12 @@ static void adtsParse(AacBuffer * b, float *length) *length = (float)frames / framesPerSec; } -static void initAacBuffer(InputStream * inStream, AacBuffer * b) +static void initAacBuffer(AacBuffer * b, + struct decoder *decoder, InputStream * inStream) { memset(b, 0, sizeof(AacBuffer)); + b->decoder = decoder; b->inStream = inStream; b->buffer = xmalloc(FAAD_MIN_STREAMSIZE * AAC_MAX_CHANNELS); @@ -259,7 +262,7 @@ static float getAacFloatTotalTime(char *file) if (openInputStream(&inStream, file) < 0) return -1; - initAacBuffer(&inStream, &b); + initAacBuffer(&b, NULL, &inStream); aac_parse_header(&b, &length); if (length < 0) { @@ -319,7 +322,7 @@ static int aac_stream_decode(struct decoder * mpd_decoder, AacBuffer b; int initialized = 0; - initAacBuffer(inStream, &b); + initAacBuffer(&b, mpd_decoder, inStream); decoder = faacDecOpen(); @@ -463,7 +466,7 @@ static int aac_decode(struct decoder * mpd_decoder, char *path) if (openInputStream(&inStream, path) < 0) return -1; - initAacBuffer(&inStream, &b); + initAacBuffer(&b, mpd_decoder, &inStream); aac_parse_header(&b, NULL); decoder = faacDecOpen(); ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Musicpd-dev-team mailing list Musicpd-dev-team@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/musicpd-dev-team