Follow-up Comment #1, bug #18373 (project mypaint):

IMO it's a very bad idea to make an option for this. It should just work
right by default. Either I got it wrong the first time or the convention has
changed in Blender.


    def dragfunc_zoom(self, dx, dy, x, y):
        # workaround (should zoom at x=(first click point).x instead of
cursor)
        self.tdw.scroll(-dx, -dy)
        # The meaning of drag direction up/down is a convention from
        # Blender and probably other 3D tools (Google Earth at least).
        self.tdw.zoom(math.exp(-dy/100.0))


Anyways, I changed the direction now.


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