Update of bug #18670 (project mypaint):

                  Status:               Need Info => Confirmed              
                 Release:             git 5e78b91 => git 5e78b91, 91e0659, ...
        Operating System:        Ubuntu GNU/Linux => Ubuntu GNU/Linux 12.10 

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Follow-up Comment #2:

Yes, with Unity under Ubuntu 12.10 and 91e0659 (2012-12-06).

*Steps to reproduce*

* Get MyPaint running on Ubuntu 12.10, under Unity. Starting from a fresh
config:
* (optional) Open one or more floating subwindows, e.g. the colors window.
* Fullscreen, which hides the subwindows.
* (method 1, if subwindows used) Press tab to reveal subwindows.
* (method 2) press "b" for the brush chooser dialog.

*Expected behaviour*

* (method 1) subwindows appear. Menu bar and Unity launcher do not.
* (method 2) brush chooser appears. Menu bar and Unity launcher do not.

*Observed behaviour*

* (method 1) subwindows appear. Menu bar and Unity launcher appear. MyPaint
icon in the launcher wiggles.
* (method 2) brush chooser appears. Menu bar and Unity launcher appear.
MyPaint icon in the launcher wiggles.
* To restore normal fullscreen appearance, it's necessary to first hide all
decorated subwindows, and then draw on the canvas.

This doesn't happen for popup colour selectors (e.g. the ones on "C" and "V"),
or for the popup color picker window ("R", or Ctrl+Button1 by default), or for
the dropdown panels on the toolbar if you choose not to hide the toolbar, or
for the menu on the on-toolbar menu button. All of which are
window-manager-decorationless windows.

One fairly serious annoyance: if the user retains the toolbar in fullscreen
mode, then whenever Unity imposes itself on the display, its menubar obscures
the MyPaint toolbar. Combined with the final "Observed" bullet point, this can
be very annoying.



To be honest, this is all probably expected behaviour from Unity, and since I
don't actually run Unity day to day I'm not particularly interested in chasing
it down. The only things I can think of to take away from this are possibly
some UI tweaks to make things nicer for Unity users:

* Make the "B" brush chooser borderless, integrating it into the popup window
system better. Or just make it a decorationless popup with its own close
button. Mind you, it's a window that's designed to go away quickly when the
selection is made and not get in the way, so perhaps this isn't really a
problem.
* Rely less on floating windows, and revisit the ability to dock windows into
the sidebar. Sidebars on both sides plus tabs would be more flexible (and
closer to the way Gimp does it...), and users have already expressed a desire
to have more than one colour selector tab visible at once - palette and a
fancy-chooser, typically. Draggable tabs may be a more GTK3-friendly way of
handling things, too.

The former is probably more achievable in a short time.

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