Follow-up Comment #4, bug #21003 (project mypaint):
The major improvement seems to be the smaller chunking of stroke data,
weirdly. Though I suppose the slightly less silly-looking fast turnaround of
input events is generally worthy.
I'm not sure why. Looking at dtimes or queue lengths during long strokes does
hint that it's related to CPU use (notable little spikes at split_stroke, for
example), and smaller/simpler brushes seem less affected.
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