On 9 October 2011 22:41, Mihai Cozma <[email protected]> wrote: > > > On Sun, Oct 9, 2011 at 2:47 PM, Jon Nordby <[email protected]> wrote: >> >> The latest stable version of MyPaint works pretty OK on Windows does >> it not? I don't think it is a requirement that the development version >> is available for end-users on all platforms. We currently have a >> problem that we don't release stable versions often enough (in my >> opinion), but that is not platform specific. > > Yes, it works OK on Windows, but the features found in the development > version are quite a must. Indeed, maybe that is the case, stable versions > are releases with too much time in between them. However, the current > development version seemed pretty stable to me, so I guess there should be a > stable version release coming soon. Yes. It is very close to one year since the last release now, and all kind of goodies which people want yesterday have piled up.
>> >> You are missing one obvious solution: Fix GTK+, at least the parts >> that MyPaint cares about. >> >> In any case, I think you are missing the point. The problem with non >> GNU/Linux platforms and MyPaint is not the UI toolkit used. The >> problem is that there is very little developer activity on getting it >> to work well on those platforms. Switching to a different toolkit or >> creating platform specific UIs will not solve that problem (the latter >> would just make it worse). >> We simply need more people working on MyPaint+Windows and MyPaint+OSX. >> You care about MyPaint+Windows and do programming. Are you in? >> > Well, I'm certainly in (for as much time as I can spare) but there are some > inconvenient stuff for which I need your help: > First, while I have a fair amount of experience in programming, I mainly > worked on Windows > with Microsoft tools (C/C++ and more recently C#). I have a bit of knowledge > about python > to get around, but not too much. I have minimum experience with stuff like > cygwin > and mingw32, just enough to build simple projects with them. The most > "advanced" stuff > I ever did with them was to configure such an environment for building the > Crystal Space > game engine, but that is where my experience with them stops. > I've tried a quick build some time ago using > thisĀ http://opensourcepack.blogspot.com/2009/08/mypaint-git-build-for-win32.html > and it built something but the outcome didn't really run. Did you see the following message at the top of the building MyPaint in Windows page? "Sorry the build env is broken right now 'till this issue fixed http://gna.org/bugs/?18186" And the links to bugs.gnome.org on the topic. > So I would need some help first in getting a proper working environment to > start with and > then a bit of pinpointing of where I should start my investigation and what > is the workflow with these tools. After that, > I think I might be able to do progress on my own in terms of coding and bug > fixing. Above link should have enough to get you started. Give it a go, and ask specific questions if you get stuck with something. Much easier to help in that case. -- Jon Nordby - www.jonnor.com _______________________________________________ Mypaint-discuss mailing list [email protected] https://mail.gna.org/listinfo/mypaint-discuss
