Hey Jon, sorry for the long delay.

Just wanted to say, your progress on this topic is amazing.

For the example, I'm not sure why in my system I get crashes at the
moment I start a stroke, when I click the canvas.  Sometimes it gives:

EEEEeEeek! 4 GeglBuffers leaked

And most of the times it gives:

*** glibc detected *** python: free(): invalid pointer: 0x0000000000fab518 ***

and a long backtrace.

By the way, I will start mocking my app using just GEGL from Python
via introspection.  So I will be joining GEGL mailing list.  Thanks,

2013/1/23 Jon Nordby <[email protected]>:
> On 20 January 2013 20:17, Manuel Quiñones <[email protected]> wrote:
>> 2013/1/20 Jon Nordby <[email protected]>:
>>> I intend to address the other comments later today.
>>
>> Great!  In partular instancing a MyPaintGegl.TiledSurface will allow
>> to do a simple test app like mypaint-gegl.py but with introspection.
>> Here it throws "MemoryError", I think you had a different error.
>>
> As discussed on IRC, this was fixed in master on Sunday evening. Some
> API changes were needed to make things work, notably making use of
> refcounting on MyPaintSurface and MyPaintBrush, so that they can be
> wrapped without issues with GBoxed types.
>
> aalmost there to a 100 line application that can paint with MyPaint
> brushes on a GEGL backend, including rendering to screen:
> http://gitorious.org/~jonnor/mypaint/jonnors-clone/commit/402366d9b3e7ad708351c193573a8f4d2850b95b
>
> --
> Jon Nordby - www.jonnor.com



-- 
.. manuq ..

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