The bug lies upstream, in GTK3:
https://bugzilla.gnome.org/show_bug.cgi?id=702392

Not our fault, and there's a limited amount that can be done to work
around it in Python.

I'm wondering whether it'd make sense to write an event filter in C
and decode those XMotionEvents ourself. Not exactly
platform-independent code though.


On 16 October 2013 19:53, José Américo Gobbo <[email protected]> wrote:
> Is useful make also a video showing of Test Input Devices with idle 
> priorities?
>
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> Mypaint-discuss mailing list
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> https://mail.gna.org/listinfo/mypaint-discuss



-- 
Andrew Chadwick

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