On Mon, 06 Dec 2004 13:02:21 -0500, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:
> There was some discussion about changing the function of the "framesPlayed" 
> variable to
> be used for another function. It appears this is an unintended side effect of 
> whatever got
> changed as part of that discrussion.  When I get home I will look to see if I 
> can spot that
> thread and let the author know.

I just saw the post from David Engel:
> The problem appears to be in the position map handling, which I didn't
> think I'd touched.  NVP::GetScreenGrab ultimately calls
> dec::DoFastForward.  dec::DoFastForward doesn't think there is a
> position map and starts scanning frames until the postion map covers
> the desired frame.  That never happens and the loop eventually breaks
> out when it hits eof.

So, that looks to be it.
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