On Mon, 06 Dec 2004 13:02:21 -0500, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > There was some discussion about changing the function of the "framesPlayed" > variable to > be used for another function. It appears this is an unintended side effect of > whatever got > changed as part of that discrussion. When I get home I will look to see if I > can spot that > thread and let the author know.
I just saw the post from David Engel: > The problem appears to be in the position map handling, which I didn't > think I'd touched. NVP::GetScreenGrab ultimately calls > dec::DoFastForward. dec::DoFastForward doesn't think there is a > position map and starts scanning frames until the postion map covers > the desired frame. That never happens and the loop eventually breaks > out when it hits eof. So, that looks to be it.
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