On 12/12/2004 04:24 PM, Ed Wildgoose wrote:

Attached is a cleaned up version of my patch to integrate the mythmusic audio layer into the main libmyth audio. This means that alsa, core audio, directx, etc can all be used for audio output. And also volume control should work with those output drivers.

I'm sure there are a bunch of bugs introduced, but I have been using it fine here for quite a while now... If you spot anything then please let me know.

http://www.wildgooses.com/downloads/mythmusic_audio.tar.gz

I'm baack... I finally got some free time to start working on Myth again. Trying out your mythmusic patch against current CVS (Dec 18th 13:17 EST). Had to fixup a couple of hunk rejects, but I figured I would so no big deal.


But it looks like you forgot the mythtranscode patch again ;-)

I had to change AddSamples from void to bool and added a return true; at the end of both AddSamples in mythtranscode/transcode.cpp

I also need to add the following to AudioReencodeBuffer:

   virtual void Drain()
   {
       // Do nothing;
       return;
   }

I'll let you know how testing goes.
--
David

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