Geoffrey Kruse schrieb:

I have a fair amount of experience with openGl, but mostly with 3d virtual environments. I have no idea how one might go about writing an openGL-based video output class. Do you mean to use openGl instead of xv? ie would you draw each frame as a texture on a quad? Then what about video cards without hardware openGL support like most of the sis chips?


Yes. If you look for example in the xine source code, they use textures for video output. There are a other methode (in xine), with glDraw but it seems, it is not as fast as with textures.
I wondering if it's possible to use xvmc and opengl combined.


Kristian.
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