I seems putting the suid mode on the /dev/mem (?? can't remember exactly) was needed. I guess that is insecure. I believe I tried to just suid the executable but I seem to remember that not working.
On 5/19/05, Jochen K�hner <[EMAIL PROTECTED]> wrote: > No, but i only work with mupen since a few days. > > On my myth-tv box there only exits the user root, so it doesn't matter on my > system. > > Whats with the suid attribute?? Does this work?? > > -----Urspr�ngliche Nachricht----- > Von: Alan Gonzalez [mailto:[EMAIL PROTECTED] > Gesendet: Donnerstag, 19. Mai 2005 15:36 > An: Jochen K�hner > Betreff: Re: [mythtv] Mythgame N64... > > Did you ever get around the fact you need to run mupen64 as root for > it to work correctly? > > On 5/19/05, Jochen K�hner <[EMAIL PROTECTED]> wrote: > > Oh, i looking over it and look what i can do. > > > > I've already patched the database stuff, and I've importet the textfile > with > > the gamename from mupen into the database file, so I'm looking what I can > > do... > > > > -----Urspr�ngliche Nachricht----- > > Von: Alan Gonzalez [mailto:[EMAIL PROTECTED] > > Gesendet: Donnerstag, 19. Mai 2005 15:28 > > An: Jochen K�hner > > Betreff: Re: [mythtv] Mythgame N64... > > > > On 5/19/05, Jochen K�hner <[EMAIL PROTECTED]> wrote: > > > May I use your patch and update it, so that dbcheck generates the > > > Required tables for the n64 games. > > > > Yeah that was the part I didn't get to finish. The automatic database > > upgrade stuff. > > > > And then send it to the mythtv mailing > > > list, so that anyone could integrate it to cvs?? > > > > Sure I don't mind > > > > > > > > I could also use my source, but I've seen you've already done the > RomName > > > reading, wich is not realised in my patch yet! > > > > Actually I wouldn't be too sure that the rom stuff is working. I > > can't remember what I did with it. Obviously the rom checking code is > > short-circuited right now and isn't being used to find the roms (i am > > using extensions in that code). I had looked at the mupen64 src to > > figure out how they were doing it. I don't believe I merged any of > > that code into my patch. So I wouldn't trust that my code is doing it > > correctly. > > > > > > > > -----Urspr�ngliche Nachricht----- > > > Von: Alan Gonzalez [mailto:[EMAIL PROTECTED] > > > Gesendet: Donnerstag, 19. Mai 2005 14:21 > > > An: [EMAIL PROTECTED] > > > Betreff: Re: [mythtv] Mythgame N64... > > > > > > Not to say your work isn't good, but I wanted to let you know I did > > > this also for mythtv 0.16 back in January. > > > > > > You can take a look at my modifications at: > > > > > > http://www.gonzalezfamily.org/devel/ > > > > > > On 5/19/05, Jochen K�hner <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > > > > > > I'm working on a N64 Addon for Mythgame. > > > > > > > > > > > > > > > > Since there are not many Options the emulator can Recieve from Command > > > line > > > > and > > > > > > > > I first want to test if it works, I'm looking for testers. > > > > > > > > > > > > > > > > It uses the Emulator Mupen64 > > > > > > > > > > > > > > > > I think it will be ready this evening > > > > > > > > > > > > > > > > This first Version has no Rom-Name Detecion it uses only the Filename. > > > > > > > > I think Romname Detection will work in the next Version, First I had > to > > > > figure out how mupen64 it does. > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > mythtv-dev mailing list > > > > [email protected] > > > > http://mythtv.org/cgi-bin/mailman/listinfo/mythtv-dev > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > mythtv-dev mailing list > [email protected] > http://mythtv.org/cgi-bin/mailman/listinfo/mythtv-dev > _______________________________________________ mythtv-dev mailing list [email protected] http://mythtv.org/cgi-bin/mailman/listinfo/mythtv-dev
