> > I have a rather clever audio > > processor which adds some delay to the audio and need to usually hack > > the code a little to account for the offset (I didnt do it as cleanly as > > you did) > > to see how to handle algorithmic delay for audio, see audiooutputbase.cpp > AudioOutputBase::SetAudiotime(void) > this adds unprocessed samples to the currently playing timecode estimate. > this will work for any algorithm. this is what I did for the timestretch > implementation. > cheers > mark
out of curiousity, why not just use the av_resample stuff in ffmpeg? -- rob _______________________________________________ mythtv-dev mailing list [email protected] http://mythtv.org/cgi-bin/mailman/listinfo/mythtv-dev
