Mark Spieth wrote:

>I dont know about anyone else, but sometimes I get a 10 sec read timeout on
>play start.
>attached is a patch which fixes this.
>It seems to be a timing issue with readaheadthread and the reader and it
>gets stuck in the loop
>since the buffer is too full to continue but the reader isnt reading.
>hopefully Ive done it the right way.
>cheers
>  
>

You can uncomment the section of code that begins with "// HACK
Sometimes the readhead thread gets borked on startup."  I hadn't
intended to leave that in there as I thought I'd tracked down the root
cause, I'll do some more digging.
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