On Sat, 2005-08-20 at 09:35 +1000, Mark Spieth wrote:
> Ill revisit this. I have a better way now but havent had a chance to
> implement.
> the original patch is somewhat unreliable but am still running it.
My thought was to:
1/ make sure timestretch only works when it is 'safe',
i.e. the audio is not being decoded extranally.
2/ adjust the actual timestretch down to 90% depending on
how close to edge of the ringbuffer we are. So if we
start out at 150% we slow down in increments of 5% as
we get closer and closer to real-time. And if we jump
forward we lower the playback speed to 90%-95% if we
turn out to have jumped too close to the end, then
resume normal play when there is some space in front
of us.
What were you thinking of?
-- Daniel
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