I don't know exactly, but is it a good idea to start to write a plugin now??
Because everything in Myth should be changed to the libmythui I think I would wait for a release of the plugins using this... -----Ursprüngliche Nachricht----- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Carl Reynolds Gesendet: Donnerstag, 8. September 2005 03:07 An: [EMAIL PROTECTED]; Development of mythtv Betreff: Re: [mythtv] Develop new plugin, HOW?? Barvaz Zan wrote: > I'm very intersted in developing my own addons to MythTV. > How can I write new Plugins? Get a copy of mythplugins-0.18.1.tar.bz2 from http://mythtv.org/modules.php?name=Downloads&d_op=getit&lid=125. Look at the source for mythdvd. In the file main.cpp you'll see there are three functions declared extern "C" { }. They are 'mythplugin_init', 'mythplugin_run', and' mythplugin_config'. These are the entry points that MythTV uses to connect to any plugin. mythdvd is probably a good example to start with. You'll see that it calls other functions within the main to implement the dvd plugin, but that it starts with above three functions. Figure out what you want to do in your plugin, and start writing the init, run and config functions using mythdvd as an example. Once you have compiled the plugin, as a dynamically loaded library (for example, libmythdvd.so) copy it to the mythtv/plugins directory. On my machine it's /usr/local/lib/mythtv/plugins. It may be somewhere else such as /usr/lib/mythtv/plugins on your machine. You should now be able to connect to your plugin through a menu item, for example. Carl. _______________________________________________ mythtv-dev mailing list [email protected] http://mythtv.org/cgi-bin/mailman/listinfo/mythtv-dev _______________________________________________ mythtv-dev mailing list [email protected] http://mythtv.org/cgi-bin/mailman/listinfo/mythtv-dev
