On Sunday 18 September 2005 23:53, J. Donavan Stanley wrote: > Joseph A. Caputo wrote: > > > However, if you do so you won't be able to access any core Myth > > functionality like the UI elements, LIRC input handling, database > > routines, etc. > > > All of which also pretty much require Qt.
Right; as a dependency. There's not any requirement to use Qt calls in new plugin code; though you'd still need access to data type definitions like QString, etc. Basically, without using Qt and in the absence of Myth API bindings for other languages, a plugin would be limited to a couple of entry points that "do their own thing", completely independently of the rest of Myth. That being the case, it would make more sense to spawn it as a separate application instead of a plugin. > While it's *possible* to write a plugin without using C++ and Qt it's > not advisable. I'll second that! -JAC _______________________________________________ mythtv-dev mailing list [email protected] http://mythtv.org/cgi-bin/mailman/listinfo/mythtv-dev
