On Sun, 6 Mar 2005 13:46:32 -0600, Jeff Simpson <[EMAIL PROTECTED]> wrote: > I'm not sure what everyone means by "chipmunks". If it's referring to > how all the voices sound higher in pitch, its normal - When you play > audio faster, it's going to sound like that due to the frequency > shift. Just like how when you play it at 0.5X it's going to sound like > it's being acted by James Earl Jones. > The timestretch feature of .17 is supposed to elimate the chipmunk sound and make it sound normal. I am not sure how the developers accomplished, but it is brilliant when it works. I have seen and heard it working on my FC1 system. This is the one thing that has not worked properly after the upgrade to FC2, in other words, I have chipmunks.
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