On Thursday 05 May 2005 13:10, Michael Haan wrote: > On 5/5/05, James Stembridge <[EMAIL PROTECTED]> wrote: > > On 5/5/05, Doug Larrick <[EMAIL PROTECTED]> wrote: > > > But are your pixels square? 720x480 is pretty close to square > > > pixels on > > > a 16:9 set. > > > > I wouldn't think so, I'm using 720x576 too. I'll have a closer look > > tonight. > > > > James. > > What do you mean by saying your pixels are square? The text is blocky > in the UI?
He's referring to the actual shape of a pixel on a computer monitor vs. a television. Computer monitors have square (well, really circular) pixels, while TVs have oblong (wider than tall) pixels. So an image that looks like a perfect square on a computer monitor will look 'stretched' (i.e., rectangular) on a television. I'm not sure if a HD television has oblong or 'square' pixels. > I'm having issues which I think may be similar to others > mentioned in this thread, but not that one. My issues is that since I > got my widescreen hd and set my res to 1280x720, the letters in the UI > are mostly unreadable (I have pretty good vision and can make them out > if i take the time, my GF has no clue what they say). I tried setting > the UI to use "big" font and moved that up to 40, but that's really > not doing much. Is this issue related to yours, or should I address > this some other way? You probably need to set the DisplaySize in your xorg.conf or XF86Config file. You need to trick X into running in 100dpi mode. Run 'xdpyinfo' and see what it tells you your resolution is; if it's not 100 x 100, then that's your font problem. Once you get that resolved, you may notice that things in the UI look either stretched or squished (depending on your perspective); that's the issue being discussed in this thread, which apparently requires a them designed for a 16:9 screen in order to properly fix. -JAC _______________________________________________ mythtv-users mailing list [email protected] http://mythtv.org/cgi-bin/mailman/listinfo/mythtv-users
