Chris Pinkham wrote:

This could be because the patch pretends the skipped frames were blank.
Maybe that is a bad thing since it could cause false detection.  I think
I need to put in some more logic to make it so that these skipped frames
do not affect the detection logic, but if you want to try something,
you could comment out the following line that the patch inserted:

fInfo.flagMask = COMM_FRAME_BLANK;

I think there is other logic that would need to be changed later in the
analysis code to account for these frames, but this might fix it for
your test case.
It does in fact fix this.  Perfect commercial skip.

Does the editor still function properly and do the frame numbers in the
editor match up to what you're seeing in the commercial skip list for
this recording?
I will check on this to see and let you know.

Kevin
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