Hello,

I've got snes9x and xmame working using my nvidia 5200's opengl
at 800x600.

They both work fine, and I've made both SUID so they run in DGA
fullscreen mode.

But if I play xmame, then play snes9x, the black border around
snes9x's display gets corrupted and displays a lot of horizontal
line noise.

If I restart the frontend/kde, then it clears up.
Is there a quick way to blank the DGA background buffers before
I execute snes9x so I don't have to restart my frontend every
time I want to pay mario? :)

Thanks!


-- 
Jesse Guardiani
Programmer/Sys Admin
[EMAIL PROTECTED]
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