Hello, I've got snes9x and xmame working using my nvidia 5200's opengl at 800x600.
They both work fine, and I've made both SUID so they run in DGA fullscreen mode. But if I play xmame, then play snes9x, the black border around snes9x's display gets corrupted and displays a lot of horizontal line noise. If I restart the frontend/kde, then it clears up. Is there a quick way to blank the DGA background buffers before I execute snes9x so I don't have to restart my frontend every time I want to pay mario? :) Thanks! -- Jesse Guardiani Programmer/Sys Admin [EMAIL PROTECTED]
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