byron wrote:
Thank you very much for the detailed info. It will surely come in
handy, especially the xmame patch considering I run Gentoo also and 0.97
isn't available in Portage.
Care for some ebuilds then? (see attached)
They're identical to the normal builds, but include an epatch line. This
is the typical install
technique (assuming /usr/local/portage as your overlay dir):
cd /usr/local/portage
mkdir games-emulation
cd games-emulation
cp -Rp /usr/portage/games-emulation/xmame .
# <put the ebuild here>
cd xmame/files
# <put the patch file here>
# rebuild the digest
ebuild /usr/local/portage/games-emulation/xmame/xmame-0.101-r115.ebuild
digest
emerge xmame
You may need to add xmame to /etc/portage/package.keywords first.
Repeat for other ebuilds, changing paths as necessary.
I've been successful with the wireless gamepads in both fceu and znes
outside of MythGame. However I cannot get MythGame to display any snes
games using znes in the config. Maybe I'll give snes9x a shot following
your instructions.
For those interested I am using this converter:
http://store.yahoo.com/midwestgames/xboxxboxtopc1.html
Oh, sweet. I was looking at those last night wondering if they were
compatible. It's just a USB hub on
the inside then?
I liked this solution since I never really plan to have any more than 2
controllers in use at a time and both controllers only use 1 USB port.
For controllers I'm using:
http://www.logitech.com/index.cfm/products/details/US/EN,CRID=2311,CONTENTID=8182
A little pricey but overall a very good controller.
:) I bought this one for my son for Christmas last night:
http://www.dealtime.com/xPC-Microsoft_Xbox_Spiderman_Wireless_Controller_Lifetime_Warranty_Xbox
We'll see if it's any good....
--
Jesse Guardiani
Programmer/Sys Admin
[EMAIL PROTECTED]
# Copyright 1999-2005 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-emulation/xmame/xmame-0.101.ebuild,v
1.1 2005/10/23 07:45:11 mr_bones_ Exp $
inherit flag-o-matic toolchain-funcs eutils games
TARGET="${PN}"
DESCRIPTION="Multiple Arcade Machine Emulator for X11"
HOMEPAGE="http://x.mame.net/"
SRC_URI="http://x.mame.net/download/xmame-${PV}.tar.bz2"
LICENSE="XMAME"
SLOT="0"
KEYWORDS="alpha ~amd64 ~hppa ia64 ppc sparc x86"
IUSE="alsa arts dga esd expat ggi joystick lirc mmx net opengl sdl svga X xv"
RDEPEND="sys-libs/zlib
alsa? ( media-libs/alsa-lib )
arts? ( kde-base/arts )
dga? ( virtual/x11 )
esd? ( >=media-sound/esound-0.2.29 )
expat? ( dev-libs/expat )
ggi? ( media-libs/libggi )
lirc? ( app-misc/lirc )
opengl? (
virtual/x11
virtual/opengl
virtual/glu )
sdl? ( >=media-libs/libsdl-1.2.0 )
svga? ( media-libs/svgalib )
X? ( virtual/x11 )
xv? ( virtual/x11 )"
DEPEND="${RDEPEND}
x86? ( dev-lang/nasm )"
# Icc sucks. bug #41342
# icc? ( dev-lang/icc )
S=${WORKDIR}/xmame-${PV}
toggle_feature() {
if use $1 ; then
sed -i \
-e "/$2.*=/s:#::" Makefile \
|| die "sed Makefile ($1 / $2) failed"
fi
}
toggle_feature2() {
use $1 && toggle_feature $2 $3
}
src_unpack() {
local mycpu=
unpack ${A}
epatch "${FILESDIR}"/xmame.patch
cd "${S}"
case ${ARCH} in
x86) mycpu="i386";;
ia64) mycpu="ia64";;
amd64) mycpu="amd64";;
ppc) mycpu="risc";;
sparc) mycpu="risc";;
hppa) mycpu="risc";;
alpha) mycpu="alpha";;
mips) mycpu="mips";;
esac
sed -i \
-e '/^BUILD_EXPAT/s/^/#/' \
-e "/^PREFIX/s:=.*:=/usr:" \
-e "/^MY_CPU/s:i386:${mycpu}:" \
-e "/^BINDIR/s:=.*:=${GAMES_BINDIR}:" \
-e "/^MANDIR/s:=.*:=/usr/share/man/man6:" \
-e "/^XMAMEROOT/s:=.*:=${GAMES_DATADIR}/${TARGET}:" \
-e "/^TARGET/s:mame:${TARGET:1}:" \
-e "/^CFLAGS =/d" \
Makefile \
|| die "sed Makefile failed"
if use ppc ; then
sed -i \
-e '/LD.*--relax/s:^# ::' Makefile \
|| die "sed Makefile (ppc/LD) failed"
fi
toggle_feature x86 X86_MIPS3_DRC
toggle_feature2 x86 mmx EFFECT_MMX_ASM
toggle_feature joystick JOY_STANDARD
toggle_feature2 joystick X XINPUT_DEVICES
use net && ewarn "Network support is currently (${PV}) broken :("
#toggle_feature net XMAME_NET # Broken
toggle_feature esd SOUND_ESOUND
toggle_feature alsa SOUND_ALSA
toggle_feature arts SOUND_ARTS
toggle_feature dga X11_DGA
toggle_feature xv X11_XV
toggle_feature expat BUILD_EXPAT
toggle_feature opengl X11_OPENGL
toggle_feature lirc LIRC
case ${ARCH} in
x86|ia64|amd64)
append-flags -Wno-unused -fomit-frame-pointer
-fstrict-aliasing -fstrength-reduce
use amd64 || append-flags -ffast-math #54270
[[ $(gcc-major-version) -ge 3 ]] \
&& append-flags -falign-functions=2
-falign-jumps=2 -falign-loops=2 \
|| append-flags -malign-functions=2
-malign-jumps=2 -malign-loops=2
;;
ppc)
append-flags -Wno-unused -funroll-loops
-fstrength-reduce -fomit-frame-pointer -ffast-math -fsigned-char
;;
hppa)
append-flags -ffunction-sections
;;
esac
sed -i \
-e "s:[Xx]mame:${TARGET}:g" \
doc/*.6 \
|| die "sed man pages failed"
# no, we don't want to install setuid (bug #81693)
sed -i \
-e 's/^doinstallsuid/notforus/' \
-e 's/doinstallsuid/doinstall/' \
-e '/^QUIET/s:^:#:' src/unix/unix.mak \
|| die "sed src/unix/unix.mak failed"
}
src_compile() {
local disp=0
if use sdl ; then
emake DISPLAY_METHOD=SDL || die "emake failed (SDL)"
disp=1
fi
if use svga ; then
emake DISPLAY_METHOD=svgalib || die "emake failed (svgalib)"
disp=1
fi
if use ggi ; then
#emake DISPLAY_METHOD=ggi || die "emake failed (ggi)"
#disp=1
ewarn "GGI support is currently (${PV}) broken :("
fi
if [ ${disp} -eq 0 ] || use opengl || use X || use dga || use xv ; then
emake DISPLAY_METHOD=x11 || die "emake failed (x11)"
fi
}
src_install() {
local disp=0
sed -i \
-e "s:^PREFIX.*:PREFIX=${D}/usr:" \
-e "s:^BINDIR.*:BINDIR=${D}/${GAMES_BINDIR}:" \
-e "s:^MANDIR.*:MANDIR=${D}/usr/share/man/man6:" \
-e "s:^XMAMEROOT.*:XMAMEROOT=${D}/${GAMES_DATADIR}/${TARGET}:" \
Makefile \
|| die "sed Makefile failed"
if use sdl ; then
make DISPLAY_METHOD=SDL install || die "install failed (sdl)"
disp=1
fi
if use svga ; then
make DISPLAY_METHOD=svgalib install || die "install failed
(svga)"
disp=1
fi
if use ggi ; then
#make DISPLAY_METHOD=ggi install || die "install failed (ggi)"
#disp=1
ewarn "GGI support is currently (${PV}) broken :("
fi
if [ ${disp} -eq 0 ] || use opengl || use X || use dga || use xv ; then
make DISPLAY_METHOD=x11 install || die "install failed (x11)"
fi
exeinto "${GAMES_LIBDIR}/${PN}"
doexe chdman || die "doexe failed"
if [[ ${PN} == "xmame" ]] ; then
doexe xml2info || die "doexe failed"
fi
dodir "${GAMES_DATADIR}/${PN}"
cp -r ctrlr "${D}/${GAMES_DATADIR}/${PN}/" || die "cp failed"
dodoc doc/{changes.*,*.txt,mame/*,${TARGET}rc.dist} README todo \
|| die "dodoc failed"
dohtml -r doc/* || die "dohtml failed"
# default to sdl since the client is a bit more featureful
if use sdl ; then
dosym "${TARGET}.SDL" "${GAMES_BINDIR}/${TARGET}"
elif [ ${disp} -eq 0 ] || use opengl || use X || use dga || use xv ;
then
dosym "${TARGET}.x11" "${GAMES_BINDIR}/${TARGET}"
elif use svga ; then
dosym ${TARGET}.svgalib "${GAMES_BINDIR}/${TARGET}"
#elif use ggi ; then
#dosym ${TARGET}.ggi "${GAMES_BINDIR}/${TARGET}"
fi
prepgamesdirs
}
pkg_postinst() {
games_pkg_postinst
einfo "Your available MAME binaries are: ${TARGET}"
if useq opengl || useq X || useq dga || useq xv ; then
einfo " ${TARGET}.x11"
fi
useq sdl && einfo " ${TARGET}.SDL"
#useq ggi && einfo " ${TARGET}.ggi"
useq svga && einfo " ${TARGET}.svgalib"
}
# Copyright 1999-2005 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header:
/var/cvsroot/gentoo-x86/games-emulation/snes9x/snes9x-1.43-r1.ebuild,v 1.2
2005/08/28 21:17:10 vapier Exp $
# 3dfx support (glide) is disabled because it requires
# glide-v2 while we only provide glide-v3 in portage
# http://bugs.gentoo.org/show_bug.cgi?id=93097
inherit eutils games flag-o-matic
DESCRIPTION="Super Nintendo Entertainment System (SNES) emulator"
HOMEPAGE="http://www.snes9x.com/"
SRC_URI="http://www.lysator.liu.se/snes9x/${PV}/snes9x-${PV}-src.tar.gz"
LICENSE="as-is"
SLOT="0"
KEYWORDS="amd64 ppc x86"
IUSE="opengl X joystick zlib dga debug"
RDEPEND="zlib? ( sys-libs/zlib )
virtual/x11
media-libs/libpng
amd64? ( emul-linux-x86-xlibs )
opengl? ( virtual/opengl virtual/glu )"
DEPEND="${RDEPEND}
x86? ( dev-lang/nasm )"
S=${WORKDIR}/${P}-src
src_unpack() {
unpack ${A}
cd "${S}"/snes9x
epatch "${FILESDIR}"/nojoy.patch
epatch "${FILESDIR}"/${P}-porting.patch
epatch "${FILESDIR}"/${P}-key-bindings-fix.patch #81980
epatch "${FILESDIR}"/snes9x.patch
sed -i 's:png_jmpbuf:png_write_info:g' configure
rm offsets # stupid prebuilt file
sed -i -e 's:-lXext -lX11::' Makefile.in
sed -i -e '/X_LDFLAGS=/d' configure
epatch "${FILESDIR}"/${P}-build.patch
autoconf || die
}
src_compile() {
if use amd64 && [[ -z ${NATIVE_AMD64_BUILD_PLZ} ]] ; then
export ABI=x86
append-flags -m32
append-ldflags -m32
fi
local vidconf=
local target=
local vid=
mkdir mybins
for vid in opengl X fallback ; do
if [[ ${vid} != "fallback" ]] ; then
use ${vid} || continue
fi
cd "${S}"/snes9x
case ${vid} in
# 3dfx)
# vidconf="--with-glide --without-opengl
--without-x"
# target=gsnes9x;;
opengl)
vidconf="--with-opengl --without-glide
--without-x"
target=osnes9x;;
fallback|X)
vidconf="--with-x --without-glide
--without-opengl"
target=snes9x;;
esac
# this stuff is ugly but hey the build process sucks ;)
egamesconf \
${vidconf} \
$(use_with x86 assembler) \
$(use_with joystick) \
$(use_with debug debugger) \
$(use_with zlib) \
--with-screenshot \
$(use_with dga extensions) \
|| die
# Makefile doesnt quite support parallel builds
emake -j1 offsets || die "making offsets"
emake ${target} || die "making ${target}"
mv ${target} "${S}"/mybins/
cd "${WORKDIR}"
rm -r "${S}"/snes9x
src_unpack
done
}
src_install() {
dogamesbin mybins/* || die "dogamesbin failed"
dodoc faqs.txt readme.txt readme.unix snes9x/*.txt
prepgamesdirs
}
# Copyright 1999-2005 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header:
/var/cvsroot/gentoo-x86/media-plugins/mythgame/mythgame-0.18.1.ebuild,v 1.4
2005/07/27 11:33:13 pvdabeel Exp $
inherit eutils mythtv-plugins
DESCRIPTION="Game emulator module for MythTV."
HOMEPAGE="http://www.mythtv.org/"
SRC_URI="http://www.mythtv.org/mc/mythplugins-${PV}.tar.bz2"
IUSE=""
LICENSE="GPL-2"
SLOT="0"
KEYWORDS="~amd64 ppc ~x86"
DEPEND=" sys-libs/zlib
~media-tv/mythtv-${PV}"
src_unpack () {
unpack ${A}
epatch "${FILESDIR}"/mythplugins.patch
}
src_install () {
mythtv-plugins_src_install || die "install failed"
dodoc gamelist.xml
}
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