Hmm, I see.

I always build MZmine on a mac, where Java3D is automatically installed and 
"magically" included in the class path, so I never encountered this problem.

The point is - how to include Java3D in the pom.xml properly?
There is some java3d package in Maven Central, but the newest version is 1.3.1 
(quite old): 
http://search.maven.org/#artifactdetails%7Cjava3d%7Cj3d-core%7C1.3.1%7Cjar<http://search.maven.org/#artifactdetails|java3d|j3d-core|1.3.1|jar>

In fact we don't want to include Java3D's jars with MZmine distribution, 
because Java3D needs to be installed separately (including the native 
libraries).
If we bundle the jars with MZmine, we might get into version conflicts.

Perhaps we could add java3d as a 'provided' dependency, that means only for 
compilation.

What do you think?

Tomas



On Jul 4, 2012, at 12:54 PM, Pudney Chris (ext) GBJH wrote:

G'day,

I'm seeing the following error when I build the current development
release (rev 3220) of MZmine:

/home/c3d/mzmine2.trunk/src/main/java/net/sf/mzmine/modules/visualization/threed/ThreeDVisualizerWindow.java:[55,28]
cannot access javax.media.j3d.Behavior
class file for javax.media.j3d.Behavior not found
            MouseBehaviorJ3D.static_make_matrix(0.0, 0.0, 0.0, 1.03,
0.0, 0.0, 0.0);

Is the POM missing a dependency on Java3D?

Regards,
Chris.

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