On Mon, 25 Aug 2025 at 19:07, 7riw77--- via NANOG <[email protected]> wrote:

> >In addition to others mentioned, I'll visit reddit.com/r/networking on 
> >occasion. New networking folk seem to gravitate towards that forum.
> I tried this for a bit ... it was largely a matter of people trying to
> get "upvotes" rather than reasoned conversation, and newcomers were
> actively discouraged from speaking.
>
> I figured it would be another space I could contribute, particularly to
> newb's, but I dropped out after a couple of weeks. My answers are always
> too "nuanced" and tradeoff oriented, which doesn't get upvotes.

I got the same feeling from stack exchange networking and stopped
using it entirely after a few moments of active use. Gamifying aspects
is problematic, because people are often competitive and if you need
help you are almost certainly not well equipped to evaluate competency
of an answer but you have to rely on some attribute substitution.
Particularly nasty aspect of gamification is that people who have high
scores might be incentivized to downvote other people with high
scores, in an effort to 'win' them.

Of course there are upsides in gamification as well, but more thought
needs to be put in on how to gamify while avoiding some of the nastier
traits we humans exhibit during competitions.


-- 
  ++ytti
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