On Sat, Mar 14, 2020, at 04:31, Darin Steffl wrote:
> Playing games doesn't take much bandwidth. Downloading games does. So 
> as long as everyone already has their games and there's no updates, 
> playing the game is typically under 100 kbps which is negligible 
> compared to streaming video which takes 1 to 25 mbps. 

My experience at $job[$now] (IXP) and $job[-1] (ISP with residential users) 
show otherwise. ISP-side traffic comes inbound from ASNs hosting gaming 
platforms, and IXP-side, gaming platforms have no issues taking 100G ports and 
pushing lots of traffic on them. Ratio-wise, they seem very much "heavy 
outbound". When new games are released, we see extra traffic from CDNs. Even if 
a game does not generate much traffic, in a MMO context every user pushes one 
data stream but receives several ones. And there may be reasons (avoiding 
cheats) where traffic pushed from the gaming platform contains more then each 
user's actions.
IMO, it depends on how game handles inter-player communication. I do recall 
playing some serverless networked games some 15-20 years ago, with 3 players 
each on their own ADSL or cable, and the upstream (in the 512-800 Kbps range) 
never getting saturated.

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