Hi Douglas,

 

There was, long time ago, something developed by ISC, but I think never 
completed and not updated …

 

464XLAT is always a solution and becomes much cheaper, than CGN from vendors, 
even if you need to replace the CPEs. I’m doing that now with 25.000.000 
subscribers … (slowed down by the Covid-19).

 

Regards,

Jordi

@jordipalet

 

 

 

El 7/7/20 18:44, "NANOG en nombre de Douglas Fischer" 
<nanog-bounces+jordi.palet=consulintel...@nanog.org en nombre de 
fischerdoug...@gmail.com> escribió:

 

We are looking for a CGNAT solution open source based.

Yep, I know that basic CGNAT can be done with iptables / nftables, or PF / 
IPFILTER / IPFW.

But I only know Open Source CGNAT recipes with predefined public-ports <-> 
private IPs mapping.

What It brings two types of issues:
A - The need to overprovision the number of private IPs (Considering Multiple 
BNGs behind the CGN).
B - The inability of those basic recipes to deal with incoming auxiliary 
connections of p2p protocols (mostly used by games).

Te market solutions that I've dealt with solves those issues beautifully.
a - Bulk-Port Allocation - BPA, avoid the need overprovisioning private address 
that is not being used, and give us an excellent rate between public IPv4 
Address vs Private IP Address.
b - The support of a framework of protocols(Ex.: UPnP, PCP, EIM/EIF, NAT-PMP, 
etc...) ensure an acceptable quality of experience to end-users.

But, the market solution brings also some down-sides...
- The cost, evidently.
- The need for detouring the traffic that doesn't need CGNAT(Internal CDNs, 
Internal Servers, etc), to stay on the license limits of those boxes, sometimes 
brings some issues.

So, I and some friends are(for a long time) looking for an OpenSource solution 
that can give us something near what the market solutions give.

Any of you guys ave some suggestions for that?


P.S.: Yes, I know that IPv6 is the only real solution for that, but until 
there, our customers still want to access a lot os p2p content(mostly audio in 
game rooms, sip calls, and things like that.)

P.S.2: Yes, I also know that 464 could be a good possibility, but is not 
possible in this scenario.

 

-- 

Douglas Fernando Fischer
Engº de Controle e Automação



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