>The only time real-time per se matters is if you're playing the same content >on multiple screens and *synchronization* matters. And there's the HFT where "real-time" really does matter :)
adam
>The only time real-time per se matters is if you're playing the same content >on multiple screens and *synchronization* matters. And there's the HFT where "real-time" really does matter :)
adam