Ipv6 is there for 20+ years, cgnat is needed coz the net grows kinda 
exponentially due to stuff like IoT/mobiles/m2m, and isp's need to provide 
users with the ability to talk ipv4 simply because the other side refuses to 
deploy v6 abilities. Do the math if they really care.
Also the servers itself hosting the gameserver probably already are dual 
stacked. But the gamecode itself misses the support.
Then there is the issue of you as isp not being able or daring to show a fist 
and simply saying: screw you. Because you are risking to loose customers.
And as long as the company's earn plenty of money using outdated code, they 
won't change it, coz that would imply spending money that won't flow into fancy 
buildings, fast cars and all that other useless luxury.




Kind regards,
Alexander Maassen
- Technical Maintenance Engineer Parkstad Support BV- Maintainer DroneBL- 
Peplink Certified Engineer

-------- Oorspronkelijk bericht --------Van: Mike Hammett <na...@ics-il.net> 
Datum: 22-09-16  13:23  (GMT+01:00) Aan: Alexander Maassen 
<outsi...@scarynet.org> Cc: NANOG <nanog@nanog.org> Onderwerp: Re: 
PlayStationNetwork blocking of CGNAT public addresses 
If you told them they would have fewer NAT issues if they supported IPv6, 
they'd start to care.  ;-) They know enough to hate NAT.



-----
Mike Hammett
Intelligent Computing Solutions

Midwest Internet Exchange

The Brothers WISP

From: "Alexander Maassen" <outsi...@scarynet.org>
Cc: "NANOG" <nanog@nanog.org>
Sent: Thursday, September 22, 2016 3:35:01 AM
Subject: Re: PlayStationNetwork blocking of CGNAT public addresses

Both gamers and content providers do not care. The gamers as they only care 
about the game itself and don't care about the technical mumbo jumbo. And the 
makers coz they only care about making money by producing content the gamers 
want. And you service providers are left with the headache of attempts to 
please both sides.
If this wasn't the case, then why after 20 years, ipv6 ain't rolled out.
Hence again I'd be voting for an ipv6 only day, but that will never happen.....
Kind regards,
Alexander Maassen
- Technical Maintenance Engineer Parkstad Support BV- Maintainer DroneBL- 
Peplink Certified Engineer

-------- Oorspronkelijk bericht --------Van: Mark Andrews <ma...@isc.org> 
Datum: 21-09-16  03:29  (GMT+01:00) Aan: Justin Wilson <li...@mtin.net> Cc: 
NANOG <nanog@nanog.org> Onderwerp: Re: PlayStationNetwork blocking of CGNAT 
public addresses 

In message <09342130-874f-4fa4-b410-b7b66a75f...@mtin.net>, Justin Wilson write
s:
> PSN is one reason I am not a fan of CGNAT. All they see are tons of
> connections from the same IP.  This results in them banning folks.  Due
> to them being hacked so many times getting them to actually communicate
> is almost impossible.  My .02 is just get the gamers a true public if at
> all possible.
>
> Justin Wilson
> j...@mtin.net

What we need is business tech reporters to continually report on
these failures of content providers to deliver their services over
IPv6.  20 years lead time should be enough for any service.

Mark
-- 
Mark Andrews, ISC
1 Seymour St., Dundas Valley, NSW 2117, Australia
PHONE: +61 2 9871 4742                 INTERNET: ma...@isc.org

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