IPng was discussed to death and found not workable. The history is there for 
you to read. In the meantime, it's not helpful claiming IPng until you 
understand that background.

 -mel 

> On Dec 28, 2017, at 11:15 AM, "b...@theworld.com" <b...@theworld.com> wrote:
> 
> 
> Just an interjection but the problem with this "waste" issue often
> comes down to those who see 128 bits of address vs those who see 2^128
> addresses. It's not like there were ever anything close to 4 billion
> (2^32) usable addresses with IPv4.
> 
> We have entire /8s which are sparsely populated so even if they're 24M
> addrs that's of no use to everyone else. Plus other dedicated uses
> like multicast.
> 
> So the problem is segmentation of that 128 bits which makes it look a
> lot scarier because 128 is easy to think about, policy-wise, while
> 2^128 isn't.
> 
> My wild guess is if we'd just waited a little bit longer to formalize
> IPng we'd've more seriously considered variable length addressing with
> a byte indicating how many octets in the address even if only 2
> lengths were immediately implemented (4 and 16.) And some scheme to
> store those addresses in the packet header, possibly IPv4 backwards
> compatible (I know, I know, but here we are!)
> 
> And we'd've been all set, up to 256 bytes (2K bits) of address.
> 
> If wishes were horses...but I think what I'm saying here will be said
> again and again.
> 
> Too many people answering every concern with "do you have any idea how
> many addresses 2^N is?!?!" while drowning out "do you have any idea
> how small that N is?
> 
> -- 
>        -Barry Shein
> 
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