On 18/Jul/18 17:00, Mike Hammett wrote: > The game companies (and render farms) also need to work on as extensive > peering as the top CDNs have been doing. They're getting better, but not > quite there yet. I'm not sure about North America, Asia-Pac or South America, but in Europe, the gaming folk actually peer very well. The problem for us is that is anymore from 112ms - 170ms away, depending on which side of the continent you are. And while we peer extensively with them via our network in Europe, that latency will simply not go away. They need to come into market and satisfy their demand. Mark.
- Re: Proving Gig Speed Mark Tinka
- Re: Proving Gig Speed K. Scott Helms
- Re: Proving Gig Speed Mark Tinka
- Re: Proving Gig Speed K. Scott Helms
- Re: Proving Gig Speed Mike Hammett
- Re: Proving Gig Speed Mark Tinka
- Re: Proving Gig Speed K. Scott Helms
- Re: Proving Gig Speed Mark Tinka
- Re: Proving Gig Speed K. Scott Helms
- Re: Proving Gig Speed Mike Hammett
- Re: Proving Gig Speed Mark Tinka
- Re: Proving Gig Speed Niels Bakker
- Re: Proving Gig Speed Mark Tinka
- Re: Proving Gig Speed Mark Tinka
- Re: Proving Gig Speed Julien Goodwin
- Re: Proving Gig Speed Mark Tinka
- Re: Proving Gig Speed Tei
- Re: Proving Gig Speed Mark Tinka
- Re: Proving Gig Speed Eric Kuhnke
- Re: Proving Gig Speed Mark Tinka
- Re: Proving Gig Speed Mike Hammett

