I'm working on implementing automatic javascript code reloading.
The process is implemented using following sequence: when I'm seeing any modification our our JS files, I'm preserving state of our system calling a function returning ScriptObjectMirror, creating new ScriptEngine, and initializing its state passing the ScriptObjectMirror to it. Apparently, it It works as expected in my simple tests, but it seems that the initial ScriptObjectMirror keeps reference to its original global and potentially to other old engine internals. So my question is: is that safe in to share ScriptObjectMirror objects between multiple engines and can I assume it's not going to create a memory leak, keeping all the previous engines in memory after I stopped using them?

SM


Reply via email to