On 9/13/05, Mikkel Kamstrup Erlandsen <[EMAIL PROTECTED]> wrote: > Why is it that if you make a selection by rubberbanding, rubberbanding a > second time cancels your old selection? Why not make rubberbanded > selections cumulative? A single (left) click will still cancel the > selection.
Not a bad idea at all, even though I don't particulary like rubberbanding for selections of few items, I guess I could get used to it. It should be added to list view also in some neat way though. I think something that sounded good was mentioned earlier in this thread. Also, I'd add that if so, I think that rubberbanding should invert selections. Whatever is under the rubberband should get toggled. With practice I think you could get really effective with that, selecting a big group, then unselecting a smaller group within and so on. Not that I've totally given up on getting my visual and easily understood clues, but I do like this suggestion. =) -- Kristoffer -- Kristoffer Lundén ✉ [EMAIL PROTECTED] ✉ [EMAIL PROTECTED] http://www.gamemaker.nu/ ☎ 0704 48 98 77
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