On 3/7/18 5:28 PM, David Osborne wrote:
Thank you very much for that info Gustaf.
We'll have a look at whether we can adapt the ideas in boomerang to
our environment.
Yes we suspected the Accept timings might be outwith the control of
the server.
Am I right in thinking that Runtimes (if not using writer threads) are
also affected by network conditions since they include the time taken
to deliver content back to the client?
Here are a few images for visualizing what happens: a typical request
has a receiving, processing and delivery phase:
if NaviServer processes a request without "read-ahead", and there are no
writer threads involved, the full time is spent in a connection thread,
all is accounted in the "runtime". The time of the "receive" and
"delivery" phase is only under partial control of the server; a slow
sending or receiving client can cause long blocking time of a connection
thread, which is a limited resource. This can be as well the cause of
potential "slow read/write" attacks to servers.
Fortunately, NaviServer offers the means to delegate the receive and
delivery phases to separate threads using async i/o, where every of
these threads is able to handle thousands of sockets concurrently. The
"driver" and "spooling" threads of NaviServer handle the receiving part,
and the "writer" threads the delivery part. The http/tls drivers are
configured with "read-ahead", other drivers are not, so that the
receiving part is just the accept operation. With "readahead", one can
define multiple driver threads listening on one port, and 0..n spooling
threads for huge (file) uploads.
With these i/o threads in place, the picture looks like the following
for read-ahead threads:
where only the orange time spans are tunes spent in a connection thread.
With these in i/o threads every connection thread is able to handle much
more requests per second than without those. For application
development, the times in the connection threads are the one which are
influenced primarily by the application developers, so these are
reported as runtimes of the requests. In reality, the picture is more
complicated, since the server sends data back as soon it is available
(it does not wait, until the whole reply is computed), such that the
delivery starts actually already in the the "orange" phase, 2 threads
can work pipelined on one one request. When writer threads are enabled,
every writer operation is essentially just an enqueuing operation. When
there are no writer threads enabled, the runtime will be dependent on
the client (and the connection quality and conditions on the way to the
client). So, writer threads are highly recommended.
hope this helps, all the best
-g
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