hey nicholas,

i'm having progress with my OpenGL wrapper, i'll publish soon.

one question tho- opengl uses plain double* and int* a lot. i have no problem 
in doing a simple neko library to allocate/read/write those, so they are 
createable and accessible from neko (and thus haxe). what i really want to do 
tho, is to share the kinds i define for those between libraries (GL and GLU for 
example, but also others).

now, the ad-hoc way to do this of course is to make a new shared library (say, 
"cptr"), that exists both as a .ndll providing the access/alloc functions, and 
as a .so to link the other libs (GL.ndll) against. then i can DECLARE_KIND my 
kinds in cptr.h, and DEFINE_KIND them in libcptr.so, against which both 
cptr.ndll and GL.ndll will link to have access to the kind.

tho i am thinking that these types are so fundamental and appear in libs again 
and again that it would be nice to be able to use them without the additional 
burden of another shared lib. so- what do you think about defining them as 
constant integers instead of using the memory address of a symbol? or is this 
too ugly design-wise? if not, should they probably be defined in neko.h? or at 
least be part of the standard dist?

-dan

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