Well it does sound like I have some options. I didn't see in the Neko
specs where the NekoVM supports sockets. I noticed that the haXE API
supports a class neko.Socket. Do you have any simple examples that
demonstrate this functionality?
For haxe : http://haxe.org/tutos/client_server
For Neko : http://nekovm.org/doc/view/socket
Now I don't know what can be done with the Flash Player SDK but if it
allow you to attach/load/manipulate Movieclips from a C++ application,
that means that by writing the corresponding Neko API wrappers, you
could do that as well from Neko.
The SDK doesn't allow you to directly manipulate MovieClips. You can
Register static C++ functions that ActionScript can call. It also has a
mechanism that allows C++ to call ActionScript functions. With either
method, you need to marshal the data so both sides understand what is
being sent across.
Yes, that's a bit more easy than using Socket then. You could implement
a set of AS functions and call them from Neko , after you wrote a C++
wrapper for them.
Nicolas
--
Neko : One VM to run them all
(http://nekovm.org)