> Hi Nicolas,
> 
> Right, I think I’ve mastered accessing C functions from Neko / haXe, but
> I’m still fuzzy on accessing Neko / haXe functions from C.  I’m guessing
> the callback method calls Neko functions from passed objects with
> functions attached?  

I'm not sure I understand.
To call an object method, you must use val_ocall* api functions

> I’m also guessing that the Neko VM will have to be
> embedded if I am to call a Neko function directly?  

You'll need libneko.so at runtime yes

> I’ve scanned the
> “embedding the vm” several times, but it will need to be broken down a
> little to make much sense in my amateur brain.  For instance, where does
> the passed *module get used in the example “execute” function?

There was a typo (fixed).
The module is the filename and is used as argument to the loader.
Actually what the code is doing is the following (in pseudo code) :

 var vm = new NekoVM
 var loader = new NekoLoader
 vm.select();
 try {
     ret = loader.loadmodule(module,loader);
 } catch( e ) {
     print("Uncaught exception - "+e);
     ret = null;
 }
 return ret;

> It’s not
> used anywhere there that I can see.  Also, what would the possible
> strings *module would likely contain?  Would I use a relative url to the
> main module .n file?

Yes exactly.

Nicolas

-- 
Neko : One VM to run them all
(http://nekovm.org)

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